Izinhlelo zephrinta ye-3D

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Izinhlelo zephrinta ye-3D

Eminyakeni yamuva nje, ukuphrinta okunezici ezintathu kuya ngokuya kuthandwa kakhulu futhi kungabizi kakhulu kubasebenzisi abajwayelekile. Amanani amadivayisi nezinto zokwakha ashibhile, futhi isoftware eningi ewusizo ivela kwi-Intanethi, okuvumela ukuthi wenze ukuphrinta kwe-3D. Mayelana nje nabamele isoftware yalolu hlobo futhi kuzoxoxwa ngakho esihlokweni sethu. Sithathe uhlu lwezinhlelo ezisebenzayo ezenzelwe ukusiza umsebenzisi ngokwezifiso zonke izinqubo zokuphrinta ze-3D.

Ukuphindaphinda - umgcini.

Owokuqala ohlwini lwethu uzokhuluma ukuphindaphinda - umgcini. Ifakwe wonke amathuluzi adingekayo nemisebenzi ukuze umsebenzisi akhiqize zonke izinqubo zokulungiselela kanye nophawu lona uqobo, ngebhayisekili kuphela kuphela. Efasiteleni elikhulu kunamathebhu amaningana abalulekile lapho imodeli ilayishwa khona, setha amapharamitha ephrinta, wethula ukuslayida kanye noshintsho ekuphrintweni.

Ukusetha okunemininingwane okuningiliziwe ku-Repetier-Host

I-Repetier-Umgcini ikuvumela ukuthi ulawule iphrinta ngqo ngesikhathi sokucutshungulwa usebenzisa izinkinobho ezibonakalayo. Ngaphezu kwalokho, kubalulekile ukuqaphela ukuthi ukusikwa kulolu hlelo kungenziwa ngelinye lama-algorithms amathathu owakhelwe ngaphakathi. Ngamunye wabo wakha imiyalo yawo ehlukile. Ngemuva kokusika, uzothola ikhodi ye-G-code, etholakalayo yokuhlela, uma kungazelelwe amapharamitha akhishwe kahle noma isizukulwane ngokwaso sasidlula kahle.

Yezandla.

Umsebenzi oyinhloko wezandla ukwenza ukusikwa kwemodeli elayishiwe. Ngemuva kokuqala, ngokushesha udlulela endaweni efanelekile yokusebenza enendawo enezici ezintathu lapho kwenziwa khona wonke amamodeli amamodeli. Ummeleli walowo omele akanalo inani elikhulu lezilungiselelo ezingaba wusizo lapho usebenzisa amamodeli athile amaphrinta, kunamapharamitha ayisisekelo kakhulu.

Sebenza ngamaphrojekthi e-Program Arwartware

Enye yezici zezandla yikhono lokubheka inqubo yokuphrinta futhi ulungiselele ukwesekwa, okwenziwa ngewindi elihambisanayo. Amaminithi ukuntuleka kwesethaphu yedivayisi yokusetha kanye nokungakwazi ukukhetha i-firmware yephrinta. Izinzuzo zibuye zisebenzise isikhombimsebenzisi esisebenzayo, esiqondakalayo nemodi yokusekela eyakhelwe ngaphakathi.

I-3D Slash.

Njengoba wazi, ukuphrinta amamodeli anezici ezintathu kwenziwa kusetshenziswa into eyenziwe ngomumo, echazwa ngaphambili kwisoftware ekhethekile. I-Craftware ingenye yalezi zinhlelo ezilula zokwakha amamodeli we-3D. Kuzofanela kuphela abasaqalayo kulolu daba, ngoba lwakhelwe bona. Akunazici ezisindayo noma amathuluzi angavumela ukudala imodeli eyiqiniso enengqondo.

Ukungeza umbhalo nezithombe kwisibalo ku-3D Slash

Zonke izenzo lapha zenziwa ngokushintsha ukubukeka kwesibalo sokuqala, njenge-cube. Siqukethe izingxenye ezahlukahlukene. Ukususa noma ukwengeza izinto, umsebenzisi wenza into yakhe. Lapho usuqede inqubo yokudala, ihlala kuphela ukuze ilondoloze imodeli eseqediwe ngefomethi efanelekile bese iya kulezi zigaba ezilandelayo zokulungiselela ukuphrinta kwe-3D.

I-Slic3r.

Uma umusha ekuphrintweni kwe-3D, ungakaze usebenze nge-software ekhethekile, bese kuthi i-slic3r izoba ngenye yezinketho ezinhle kakhulu kuwe. Ikuvumela ukuthi wenze amapharamitha adingekayo ngokusebenzisa i-Izilungiselelo Wizard ukulungiselela isibalo ekusikeni, ngemuva kwalokho kuzoqedwa ngokuzenzakalelayo. Vele izilungiselelo Wizard kanye nomsebenzi ozenzakalelayo owenza le software ibe lula ukuyisebenzisa.

Ukusebenzisa inqubo yokusika kuhlelo lwe-slic3r

Uyatholakala ngokusetha amapharamitha etafula, ama-nozzles, imicu yepulasitiki, i-firmware yokuphrinta nephrinta. Ngemuva kokwenza ukucushwa, kuzolandwa kuphela ukulanda imodeli bese uqala inqubo yokuguqula. Ngokukuqedela, ungathumela ikhodi kunoma iyiphi indawo ekhompyutheni bese usetshenziswa kwezinye izinhlelo.

Kisslicler.

Omunye ummeleli ohlwini lwethu lwesoftware yabaphrinta we-3D yi-Kisslicler, ekuvumela ukuthi usike ngokushesha isibalo esikhethiwe. Njengohlelo olungenhla, kukhona iwizadi eyakhelwe ngaphakathi. Amapharamitha wephrinta, impahla, isitayela sokuphrinta nokusekelwa aboniswa ngamawindi ahlukile. Njalo ukucushwa kungasindiswa yiphrofayili ehlukile kuze kube yisikhathi esilandelayo ukungafaki yonke into ngesandla.

Indawo yokusebenza yohlelo lwe-kinklicler

Ngaphezu kwezilungiselelo ezijwayelekile ze-Kisslicler ivumela umsebenzisi ngamunye ukuthi alungiselele amapharamitha angeziwe wokusika lapho kuvulwa khona izingxenye eziningi eziwusizo. Inqubo yenguquko ihlala isikhathi eside, futhi ngemuva kokuthi kuhlale kuzogcina kuphela ukusindisa i-G-khodi bese uqala ukuphrinta, ukusebenzisa enye i-software. I-Kisslicler isatshalaliswa imali, kepha inguqulo yesingeniso iyatholakala ukuze ilandwe kuwebhusayithi esemthethweni.

Cura.

I-Cula ihlinzeka abasebenzisi nge-algorithm eyingqayizivele yokwakha ikhodi ye-G mahhala, futhi zonke izenzo zenziwa nje egangeni lalolu hlelo. Lapha ungahlela amapharamitha wamadivayisi nezinto zokwakha, engeza inani elingenamkhawulo lezinto kwiprojekthi eyodwa futhi ukhiqize ukuzisika.

Uhlelo oluphambili lwe-Window Cura

I-Cura inenombolo enkulu yama-plug-ins asekelwayo, okudingeka kuphela ukufaka bese uqala ukusebenza nabo. Izandiso ezinjalo zikuvumela ukuthi ushintshe amapharamitha we-G-Code ngokuningiliziwe ukwenza ngezifiso ukuphrinta futhi usebenzise ukulungiswa kwephrinta okungeziwe.

Ukuphrinta kwe-3D akusebenzi ngaphandle kokusebenzisa isoftware. Esihlokweni sethu, sazama ukukhetha omunye wabamele abahle kakhulu besoftware esetshenziswa ezigabeni ezahlukahlukene zokulungiselela imodeli yokuphrinta.

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