Ungayenza kanjani iphethini ku-Illustrator

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Ungayenza kanjani iphethini ku-Ullulter

Iphethini iyiphethini equkethe izithombe ezifanayo ezifanayo, eziphikisayo. Izithombe zingaba yimibala ehlukene, enobukhulu, ethathiwe ngama-engeli ahlukene, kepha esakhiweni sazo zizohlala zifane ngokuphelele komunye nomunye, ukuze ziguquke ngokwengeziwe, ezinye zishintshe usayizi, umbala bese ziphinda zibe kancane ngaphansi kwe-angle ehlukile. Amathuluzi we-Adobe Illustrator avumela lokhu ukuthi kuphinde kwenziwe imizuzu embalwa.

Okudingayo Ukusebenza

Okokuqala, uzodinga isithombe ngefomethi ye-PNG noma okungenani ngesizinda se-monophonic ukuze isuswe kalula ngokushintsha amapharamitha okumboza. Kungcono uma unokudweba okuthile kwe-vector kwelinye lamafomethi we-Illustrator - AI, EPS. Uma unesithombe ku-PNG kuphela, kuzodingeka ukuthi uhunyushelwe eVector ukuze ushintshe umbala (kufomu le-raster ungashintsha usayizi bese uthumela isithombe).

Ungenza iphethini usebenzisa amajamo wejometri. Lokhu ngeke kudinge ukusesha isithombe esifanelekile nokuyicubungula. Ukuphela kokuphela kwale ndlela ukuthi umphumela ungahle uphumelele ngokuphelele, ikakhulukazi uma ungakaze ubambe iqhaza ku-interface efanayo ne-collultator oyibona okokuqala.

Indlela 1: Iphethini elula ye-geometric bobunjwa

Kulokhu, awudingi ukubheka noma yiziphi izithombe. Iphethini izokwakhiwa kusetshenziswa amathuluzi wohlelo. Le ndlela imfundiso yesinyathelo ngesinyathelo ibukeka kanjani (kulokhu, ukudalwa kwephethini yesikwele kubhekwa):

  1. Vula i-Illustrator futhi kumenyu ephezulu, khetha u- "Ifayela", lapho udinga ukuze uchofoze ku- "New ..." ukudala idokhumenti elisha. Kodwa-ke, kulula kakhulu ukusebenzisa inhlanganisela ebalulekile ebalulekile, kulokhu kungu-CTRL + N.
  2. Ifayela elisha ku-Illustrator

  3. Uhlelo luzovula iwindi lezilungiselelo ezintsha zedokhumenti. Setha usayizi ocabanga ukuthi kufanelekile. Usayizi ungasethwa ezinhlelweni eziningana zokulinganisa - millimeters, amaphikseli, amayintshi, njll. I-Colour Palette ikhetha ngokuya ngokuthi isithombe sakho sizophrintwa kwenye indawo (RGB - kuwebhu, CMYK - Okokuphrinta). Uma kungenjalo, bese kuthi "Imiphumela ye-RASTAST" PPI) ". Uma uzophrinta iphethini noma kuphi, bese ubeka "maphakathi (150 PPI)" noma "High (300 PPI)". Inani elikhulu le-PPI, okungcono okuphrintiwe, kepha futhi izinsizakusebenza zekhompyutha zizobiza kakhulu lapho zisebenza.
  4. Ukusetha idokhumenti ku-Illustrator

  5. Indawo yokusebenza ezenzakalelayo izoba mhlophe. Uma ungakufaneli umbala wangemuva onjalo, ungashintshwa, ubeke phezulu esiqongweni sendawo yokusebenzela isikwele sombala owufunayo.
  6. Ngemuva kokumbondelana, lesi sikwele udinga ukuhlukanisa kusuka ekuhlelweni kwephaneli yongqimba. Ukuze wenze lokhu, vula ithebhu lezendlalelo kufasitelana elifanele (kubukeka njengezikwele ezimbili ezibukhali ngaphezulu komunye nomunye). Kuleli phaneli, thola isikwele esanda kudalwa bese uqhafaza endaweni engenalutho, ngakwesokudla kwesithonjana samehlo. Kufanele kube nesithonjana sokukhiya.
  7. Ukufaka isizinda ku-Illustrator

  8. Manje usungaqhubekela ekwakhiweni kwephethini yejometri. Ukuqala, dweba isikwele ngaphandle kokugcwalisa. Ukuze wenze lokhu, khetha u- "Square" ku "Ithuluzi lamathuluzi". Kuphaneli ephezulu, lungisa ukugcwaliswa, umbala kanye nobukhulu benhlangothi. Njengoba isikwele senziwa ngaphandle kokugcwaliswa, bese ngesendaweni yokuqala, khetha isikwele esimhlophe siwele ngomugqa obomvu. Umbala wesifo sohlangothi esibonelweni sethu uzoba luhlaza, nobukhulu bamaphikiseli angama-50.
  9. Dweba isikwele. Kulokhu, sidinga isibalo esilingana ngokuphelele, ngakho-ke lapho ukwelula kuqiniswa ku-ALT + Shift.
  10. Isikwele ku-illustrator

  11. Ukuze usebenze ngesibalo esiphumela esivumelekile ukusebenza, siyiguqule ibe yisibalo esigcwele (ngenkathi le imigqa emine evaliwe). Ukuze wenze lokhu, yiya ku- "Abss", etholakala kumenyu ephezulu. Ukusuka eDropping Submenu, chofoza ku- "Capend ...". Ngemuva kokuthi iwindi liphume lapho udinga chofoza u- "OK". Manje unaso isibalo esigcwele.
  12. Sebenza ku-Illustrator

  13. Ukuze iphethini ayibukeki ngokugqamile, dweba ngaphakathi kwesinye isikwele noma yisiphi esinye ukwakheka kwejometri. Kulokhu, unhlangothi ngeke lusetshenziswe, esikhundleni salokho kuzoba nokugcwaliswa (kuze kube manje ngombala ofanayo nesikwele esikhudlwana). Isibalo esisha kufanele futhi sisilinganiswe, ngakho-ke lapho ukudweba ungakhohlwa ukubopha ukhiye we-Shift.
  14. Beka inani elincane enkabeni yesikwele esikhulu.
  15. Qokomisa lezi zinto. Ukuze wenze lokhu, thola kusithonjana se- "Toolbar" ngesikhombisi esimnyama nangokhiye oshintshiwe ocishiwe esimweni ngasinye.
  16. Ukuhlukaniswa ku-Illustrator

  17. Manje badinga ukuphindeka ukuze bavule yonke indawo yokusebenza. Ukuze wenze lokhu, basebenzisa ukuhlanganiswa kokhiye we-CTRL + C, bese kuthi uCtrl + F. Uhlelo lolu luzokwazi ukuzimela ukwaba izibalo ezikopishwe. Bathuthe bagcwalise ingxenye engenalutho yendawo yokusebenza.
  18. Lapho yonke indawo igcwele izibalo, khona-ke ngezinhlobonhlobo, ungabeka omunye umbala wokugcwaliswa abanye babo. Isibonelo, ama-squares amancane aphinda aphindaphindwa ngo-orange. Ukuyenza isheshe, zikhethe konke kusetshenziswa "ithuluzi lokukhetha" (isikhombisi esimnyama) nezinkinobho zokushintsha. Ngemuva kokukhetha umbala oyifunayo kumapharamitha wokugcwalisa.
  19. Iphethini Elungele Ukulingisa

Indlela 2: Ukwenza Isibonelo Ngezithombe

Ukuze wenze lokhu, uzodinga ukulanda isithombe ngefomethi ye-PNG enesendlalelo esibonakalayo. Ungathola futhi isithombe ngesizinda se-monophonic, kepha kuzodingeka ukuthi sisuswe ngaphambi kokuhambisa isithombe. Futhi amathuluzi wesibonisi ukususa ingemuva ngesithombe akunakwenzeka, kungafihlwa kuphela ngokushintsha inketho yokumbondela. Kuzoba okuphelele uma uthola ifayela lesithombe se-Source kwifomethi ye-Illultal. Kulokhu, isithombe ngeke sakhiwe. Inkinga enkulu ukuthola noma yimaphi amafayela afanelekile ngefomethi ye-EPS, i-AI kunethiwekhi inzima.

Cabanga ngezinyathelo ngesinyathelo imiyalo ngesibonelo sesithombe esinesendlalelo esibonakalayo kwifomethi ye-PNG:

  1. Dala idokhumenti yomsebenzi. Ungakwenza kanjani lokhu, kuchazwe kwimiyalo yendlela yokuqala, ezigabeni 1 no-2.
  2. Dlulisela esithombeni sokusebenza. Vula ifolda yesithombe bese uyidlulisela kwindawo yokusebenza. Kwesinye isikhathi le ndlela ayisebenzi, kulokhu, chofoza ku- "Ifayela" kumenyu ephezulu. Kuzovela i-submenu lapho udinga ukukhetha khona "Vula ..." bese ucacisa indlela eya esithombeni oyifunayo. Ungasebenzisa futhi inhlanganisela ye-CTRL + o. Isithombe singavulwa kwelinye iwindi lomllulli. Uma lokhu kwenzeke, mane uhudule kwindawo yokusebenza.
  3. Iyalayisha izithombe ku-Illustrator

  4. Manje udinga ithuluzi le- "Ukukhetha Ithuluzi" (kubha yamathuluzi "yangakwesobunxele" kubukeka njengesikhombisi esimnyama) ukugqamisa isithombe. Ukuze wenze lokhu, vele uchofoze kukho.
  5. Yenza imikhondo izithombe.
  6. I-Adobe Illustrator. Ukulandelela. Trace izitayela

  7. Kwesinye isikhathi indawo emhlophe ingahle ivele eduze kwesithombe, lapho ukushintsha umbala kukhonjiswa futhi kuvinjelwe isithombe. Ukugwema ukuyisusa. Ukuze uqalise, khetha izithombe bese uqhafaza kwi-PCM. Emenyu yokudonsa, khetha u- "Ungroup", bese ukhetha ingemuva ngesithombe bese uqhafaza ku-Delete.
  8. Ukususwa kwangemuva ku-Illustrator

  9. Manje udinga ukwandisa isithombe bese usigcwalisa kuyo yonke indawo yokusebenza. Ungakwenza kanjani lokhu kuchazwa ezigabeni 10 no-11 kwimiyalo yendlela yokuqala.
  10. Kwezithombe ezahlukahlukene ezikopishiwe kungenziwa ngosayizi ohlukile usebenzisa uguquko.
  11. Futhi ngobuhle, ezinye zazo zingashintshwa ngombala.
  12. Inketho Elungile ku-Illustrator

Isifundo: Ungayenza kanjani umkhondo ku-Adobe Illustrator

Amaphethini aphumela angagcinwa njengasefomethi ye-Illultal ukubuyela ekuhlelweni kwawo nganoma yisiphi isikhathi. Ukuze wenze lokhu, iya ku- "File", chofoza u- "Gcina njenge ..." bese ukhetha noma iyiphi ifomethi ye-Illultal. Uma umsebenzi usuphelile, ungayigcina njengesithombe esijwayelekile.

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