Ungayinciphisa njani inani leepoligons kwi-3DS max

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Ungayinciphisa njani inani leepoligons kwi-3DS max

Ngoku kukho iintlobo ezimbini ezamkelweyo zemodeli -uled -uled kwaye iphantsi-poly. Ngokuhambelana, bahlukile kwinani leepoligons kwimodeli edaliweyo. Nangona kunjalo, xa usenza imisebenzi ethile yesahluko sokuqala, umsebenzisi uzabalazela ukunciphisa inani leepoligons, ukungasakhankanyi abaxhasi be-poly ephantsi, ekuvumela ukuba uqiniseke umzobo okanye umlinganiswa. I-polygons ibiza iyunithi yendawo yejometri (ihlala ihamba ngoxande okanye unxantathu), zeziphi izinto ezenziwayo. Ukunciphisa ubungakanani babo kuya kukhokelela kulawulo oluphume ngakumbi kunye nokunxibelelana ngakumbi kunye nomfanekiso. Namhlanje sifuna ukuqwalasela iinketho ezikhoyo zokwenza izinto ezinjalo kwi-3Ds eyaziwayo ye-3DS max evela kwi-Autodesk.

Sinciphisa inani lomhlaba kwi-3DS max

Kuya kwenziwa le nkqubo ilandelayo kumzekelo wokusebenzisa imigangatho yempahla kunye nezongeziweyo, kuba umsebenzi kukunciphisa iipoligons kwinani eligqityiweyo. Ukuba uza kuphuhlisa imodeli kwaye unomdla wokusebenzisa inani elincinci lonxibelelwano, susa nje ukungafuneki njengendlela yokuhamba. Siya kuphononongwa kwiimodyuli kunye neeplagi.

Indlela yoku-1: iyodwa i-modifier

Indlela yokuqala kukusebenzisa i-upoundlise modifier, eyenzelwe ukwaphula ubuso kunye nemiphetho, kwaye ikwanoxanduva lwenani elinye le-polygons. Ngamanye amaxesha, iya kuba sisisombululo esifanelekileyo sokusebenza, kwaye kwenzeka ngolu hlobo lulandelayo:

  1. Vula i-3DS max kwaye uqhube iprojekthi ngemodeli oyifunayo. Gxininisa onke amanqaku ngokuvala i-CTRL + A. I-A.
  2. Yiya ekukhetheni iimodyuli zento kwiNkqubo ye-3DS max

  3. Yandisa uluhlu lwe-pop-up ebizwa ngokuba "nguLuhlu lweeMpilosi".
  4. Vula uluhlu lweendlela zezinto kwiNkqubo ye-3DSX

  5. Phakathi kuzo zonke izinto, yifumane kwaye ukhethe iyodwa.
  6. Khetha i-procefaer ye-propifier evela kuluhlu kwiNkqubo ye-3DS max

  7. Ngoku ungaqwalasela zonke iiparameter ezinoxanduva lwenani leepoligons. Apha ngezantsi siza kuqwalasela ngokweenkcukacha iseti nganye. Guqula amaxabiso ngcono kwimodi yokwenyani, inguqu eqhutywa ngokucinezela iShift + F3. Kukho uvavanyo lwemodeli yemozulu.
  8. Useto olongezelelekileyo lwe-Optimie kwi-3DS max

  9. Emva kotshintsho, kuyacetyiswa ukujonga inani lilonke leepoligons. Ukwenza oku, cofa kwifestile yokuConga ekunene kwaye ukhethe "Guqula" - "Hlela i-Poly".
  10. Ukuguqula umfanekiso kwenye indlela yokunciphisa inani leepoligons 3Ds max

  11. Cofa i-PCM kwakhona kwaye uye kwiipropathi zento.
  12. Yiya kwiisethingi zento ukujonga inani leepoligons 3DS max

  13. Ixabiso "ubuso" linoxanduva lwenani lilonke lee-polygons.
  14. Jonga inani elipheleleyo lee-polygons kwiNkqubo ye-3DS max

Ngoku masixoxe ngayo yonke amaxabiso onokutshintsha ngayo kwi-cowupouse ukunciphisa ubumhlaba wento:

  • I-fase hush-ikuvumela ukuba uqhekeze ubuso okanye uzinciphise;
  • Gqirha ibhugi yeThunga-kwenzeka into efanayo, kodwa sele ineembambo kuphela;
  • I-max emdaka ye-len - utshintsho luchaphazela ubude berib enkulu;
  • I-Auto Gorg-Imowudi yoLungelelwaniso ngokuzenzekelayo. Iya kunceda kwiimeko apho ufuna ukufezekisa umsebenzi ngeefayile ezimbini;
  • I-Bias - Icacisa inani leepoligons zendawo ekhethiweyo.

Njengoko ubona, i-Inder yesoftware yesoftware isebenza kakuhle. Ukusuka kumsebenzisi kufuneka utshintsha kuphela amaxabiso ambalwa ukufezekisa iziphumo ozifunayo. Nangona kunjalo, ukulungisa akusoloko kufanelekile. Ngenxa yoku, sikucebisa ukuba uziqhelanise nezinye iindlela ezikhoyo onokukhetha kuzo.

Indlela yesi-2: I-Pomoptimizer

Enye iMigangatho esemgangathweni evumela ukuba uqinisekise into ibizwa ngokuba yi-proptimizer kwaye isebenze ngokuzenzekelayo. Ayilungelanga ngakumbi imilo entsonkothileyo, kuba kwiimeko ezinjalo akunakwenzeka ukuba uthethe ngqo indlela eyakhiwe ngayo i-algorithm kwi-proptimimizer. Nangona kunjalo, akukho nto ithintelayo ekuzameni le plugin isenzo sokujonga kwinguqulelo yokugqibela. Ukwenza oku, khetha ngokulula inani kwaye wandise uluhlu lwe-modifier.

Inguqu ekukhetheni imowudi entsha kwi-3DS max

Khetha "i-prooptimizer", kwaye emva koko uthelekise isiphumo kunye nenyaniso yokuba ibiphambi komcoci.

Khetha i-proptimizer modifier kwi-3ds max Program

Ukuba imbonakalo yeyona ndawo iphambili ikwakukufaneleyo, ngokukhawuleza uye kulondolozo okanye emsebenzini. Ngaphandle koko, yiya kwezi ndlela zilandelayo.

Indlela yesi-3: I-modifier

Isimo sokugqibela kuluhlu lwethu siqwalaselwe ngesandla kwaye sibizwa ngokuba yimininzi. Umgaqo wakhe wokusebenza kukufana nokwanda, kodwa izicwangciso zimbalwa ezinye. Ilolwa ukuba isebenze kunye neentloko kunye nepesenti. Ukongeza kunye nokusetyenziswa kwenzeka ngendlela efanayo nakwezinye iindlela:

  1. Vula uluhlu lweemodeli kwaye ukhethe i "Muls".
  2. Iluthando lokhetho lokucoca ukunciphisa inani leepoligons kwi-3DS max

  3. Kwicandelo elithi "iNdawo eninzi yeParamitha, tshintsha amaxabiso njengoko ufuneka kuwo, ngokukhangela utshintsho olwenziweyo.
  4. Ukucwangcisa uhlengahlengiso oluninzi lokunciphisa inani leepoligons kwi-3DS max

Masenze, kumgaqo omnye, njengoko yayikukwandisa, qwalasela useto olusisiseko:

  • Vert pesenti-ichaza ipesenti ye-verices kwaye inokutshintshwa ngesandla;
  • Ukubalwa kwe-vert-kumisela inani lezinto ezikhethiweyo;
  • I-FAEEST-ibonisa inani lilonke lezixhobo zokugqitywa kwezokhetho;
  • I-max fise-ibonisa ulwazi olufanayo, kodwa ngaphambi kokuphumelela.

Indlela ye-4: i-polygon crudcher into

I-Autodesk kwiwebhusayithi yayo ipapasha ayisiyophulelo kuphela, kodwa ikwangenelelwe kubasebenzisi abazimeleyo. Namhlanje sicebisa ukuba sinikele ingqalelo kwi-polygon crudcher into, ukusebenza okusisiseko kwayo kugxile ekusebenziseni iipoligons zento enye. Isasazwa ngomrhumo, kodwa kule ndawo unokukhuphela inguqulelo yolingo kangangesithuba seentsuku ezintathu, esicebisa ukuba senze.

Khuphela iPolygon Cruncher evela kwindawo esemthethweni

  1. Yiya kule khonkco lingentla ukuze ungene kwiphepha elifunekayo. Apho, fumana ikhonkco kwinguqulelo yovavanyo kwaye ucofe kuyo.
  2. Ukutshintshela ukukhuphela isixhobo sePolygon Cruncher ukunciphisa inani leepoligons

  3. Emva kokugqitywa koKhuphelo, iwindows esemgangathweni ivuliwe. Landela imiyalelo ngaphakathi kuyo ukuze ugqibezele ufakelo.
  4. Ukufaka i-polygon esemthethweni yePolygon

  5. Ngoku ungayivula i-polygon sutcher. Kwimenyu ephambili, cofa kwi "EPOPOF iqhosha ifayile".
  6. Inguqu ekuvulekeni kwento ukuba isebenze kwi-polygon crunjcher

  7. Umqhubi wesifundo uya kuvulwa ukuba ukhethe ifayile oyifunayo. Ukuba awukasigcini, emva koko uyenze. Emva kokwenza ifayile iya kufumaneka ukuba ingenise ingeniso kunye nokuhlela kwi-3DS max.
  8. Ukuvula iprojekthi ukuze usebenze kwi-polygon cruuncher

  9. I-Polygon Cheuncher ngokwayo ibonelela ngokukhethwa kweendidi ezintathu zokuphumelela. Inani leepoligons ziya kuvela ezantsi emva kokusebenzisa useto. Khetha enye yeendidi, emva koko ucofe kwi-computer.
  10. Ukuqhuba impumelelo kwi-polygon crudcher Inkqubo

  11. Emva kwe-APPE, isikali siya kuvela. Lungelelanisa ukuseta inani leepoligons kwaye ubone ngokukhawuleza ukuba le nto iya kuyichaphazela njani indlela yonke yento. Xa iziphumo zinenzeni, cofa kwi "Gcina".
  12. Ukuseta into emva kokuphumelela kwiprogram ye-polygon crudcher

  13. Khetha ifomati efanelekileyo yefayile kunye nendawo kwikhompyuter apho ufuna ukuyigcina khona.
  14. Ukugcina iprojekthi emva kokuphumelela kwi-polygon crunjcher

  15. Chaza ukhetho olongezelelweyo lokothusa ukuba kukho imfuneko.
  16. Ongezelelweyo ongezelelweyo ukhetho kwi-polygon crunjcher

Kule, inqaku lethu liza kugqitywa. Ngoku uyazi malunga nokukhetho ezine ezikhoyo zokunciphisa inani leepoligons kwi-3DS max. Ewe kunjalo, ngokuqinisekileyo ziya kuba nezinto ezininzi ezininzi kwaye zizongezwe zeqela lesithathu, zivumela ezi ntshukumo, kodwa akunakwenzeka ukuba ziqwalasele yonke into, kuba sikhokelele kuphela kwezona ndlela zithandwayo.

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