Ukwenza imodeli yomshicileli we-3D

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Ukwenza imodeli yomshicileli we-3D

Abashicileli abashicilelweyo abathathu abanokufikeleleka, ngokulandelelana, bafunyanwa ngabasebenzisi abaqhelekileyo abanqwenela ukuyifumana le teknoloji. Abanye aloneliseki kukuprintwa kweemodeli ezilungiselelwe ezilungiselelwe ukukhutshelwa kwi-Intanethi, ke zibuzwa ngokwenza iprojekthi yabo. Umsebenzi wenziwa usebenzisa isoftware ekhethekileyo kwaye ufuna ulwazi olugqithisileyo okanye olunzulu ekusebenzeni kwesoftware, exhomekeke kwiimfuno zomsebenzisi kwimodeli.

Indlela yoku-1: Blander

I-Blender yinkqubo yokuqala, eyona njongo iphambili ekuyo ukwenza iimodeli ze-3D zokwenza ezinye iindlela okanye isicelo kwiindawo ezahlukeneyo zetekhnoloji. Isebenza simahla kwaye simnkenelele abasebenzisi be-novice abafumana utshintsho olwenzeka kuqala ukusetyenziswa kolu hlobo lolu hlobo, ke ngoko kuthatha esi sikhundla. Makhe siqwalasele ngokufutshane inkqubo yokulungiselela imodeli yokuprinta inyathelo ngokuqala useto lweso sixhobo.

Inyathelo 1: Izenzo zokuLungiselela

Ewe kunjalo, emva kokuqala i-blender, unokuqala ngokukhawuleza ukuba uqhelene nomnxibelelanisi kunye nophuhliso lweemodeli, kodwa kuqala kungcono ukunika ingqalelo kwizenzo zokulungiselela ukulungiselela ukwenziwa kweendlela zokusebenza ze-3D. Lo msebenzi awuzukuthatha ixesha elininzi kwaye uya kufuna ukuba isebenze ngeeparamitha ezimbalwa.

  1. Ukuqala, khetha iiparamitha zokubonakala kunye nendawo yezinto, ezityhala kude neemfuno zobuqu.
  2. Ukuqalisa ngenkqubo ye-blender ngaphambi kokudala imodeli enemilinganiselo emithathu

  3. Kwicandelo elilandelayo lefestile yokuseta ekhawulezileyo, uya kubona iitemplate ezahlukeneyo zokuqalisa umsebenzi kunye nokubhekisa kwimithombo yolwazi olunge-auxiling oya kuba luncedo xa kuhlolisisa isoftware. Vala le festile ukuya kwinqanaba elilandelayo loqwalaselo.
  4. Ulwazi olongezelelekileyo malunga nenkqubo ye-blender ngaphambi kokudala imodeli enemilinganiselo emithathu

  5. Kwiphaneli ngasekunene, fumana i-icon "yendawo" kwaye ucofe kuyo. Igama elithi iqhosha liyavela kwimizuzwana embalwa emva kokuba isikhombisi sikhokelwa.
  6. Yiya kwizicwangciso ze-blender vender ngaphambi kokudala imodeli enemilinganiselo emithathu

  7. Kudidi oluvelayo, lukhulisa ibhloko yeyunithi.
  8. Ukuvula useto lweeyunithi zemilinganiselo kwiprogram ye-blender ngaphambi kokudala imodeli enemilinganiselo emithathu

  9. Faka inkqubo yomlinganiso wemetric kwaye usete isikali "1". Oku kuyimfuneko ukuze iiparamitha zendawo zitshintshelwe kwindawo ye-3D kwifom efanelekileyo.
  10. Ukuseta iiyunithi zemilinganiselo kwinkqubo ye-blender ngaphambi kokudala imodeli enemilinganiselo emithathu

  11. Ngoku nikela ingqalelo kwiphaneli ephezulu yenkqubo. Hambisa isikhombisi ngaphezulu "hlela" nakwimenyu ye-pop-up evele, khetha "ukhetho".
  12. Tshintshela kuSeto lweHlabathi lweNkqubo yeBilender

  13. Kwifestile yeseto, fudukela kwi "An-on-on".
  14. Yiya kwiisethingi zezongezo ukuze usebenze kwi-blender

  15. Beka amanqaku amabini abizwa ngokuba yiMesh: Ibhokisi yokuprinta i-3D kunye neMesh: Loptools.
  16. Ukukhetha ukongezwa ukwenza useto lwe-blender

  17. Qinisekisa ukuba iibhokisi zokutshekisha zinamathele ngempumelelo, kwaye emva koko uyeke le festile.
  18. Iphumeleleyo iphulukene nezongezo eziyimfuneko ngokusebenzisa useto lwe-blender

Ukongeza, sicebisa ukuba sinikele ingqalelo kwezinye izinto zoqwalaselo. Apha uyakwazi ukuqwalasela ukubonakala kwenkqubo, tshintsha indawo yezinto ezijongayo, uzitshintshe okanye ukhubaze konke konke. Emva kokugqitywa kwazo zonke ezi zenzo, yiya kwinqanaba elilandelayo.

Inyathelo 2: Ukudala into emithathu

Ukwenza imodeli yinkqubo ephambili yokwenza iprojekthi yokuprintwa kwezixhobo ezifanelekileyo. Esi sihloko siza kuphatha kunye nomsebenzisi ngamnye ofuna ukuba asebenze ngokuzimeleyo kwiinombolo ezahlukeneyo kunye nezinto. Nangona kunjalo, oku kuya kufuneka ufundisise ulwazi olukhulu lolwazi, kuba ukusebenza kweelebhu bukhulu kangako ukuba kuphela kwesi siseko siyiqonda kakuhle. Ngelishwa, inqaku lenqaku lethu lanamhlanje aliyi kuvumela ukuba lifumane nenxalenye encinci yalo lonke ulwazi kunye nemiyalelo, ke sicebisa ukuba sibhekise kumaxwebhu asemthethweni ngesiRashiya, apho lonke ulwazi lwahlulwe luhlobo oluneenkcukacha kwaye luchazwe ngendlela eneenkcukacha. Ukwenza oku, nqakraza nje kwikhonkco elilandelayo.

Ukwenza inani lokuprinta ezintathu kwiprogram ye-blender

Yiya kuxwebhu lwemvelo lwaseburhulumenteni

Inyathelo 3: Ukuqinisekiswa kweprojekthi yokuthobela izindululo jikelele

Phambi kokuba ugqibe umsebenzi kwimodeli, sicebisa ukuba singaphoswa ziinkalo ezibaluleke kakhulu ekufuneka zenziwe ukuze zisebenzele iprojekthi kwaye ziqinisekise iprinta yalo echanekileyo kwiprinta. Okokuqala, qiniseka ukuba akukho namnye kumphezulu owomileyo omnye komnye. Kuya kufuneka banxibelelane kuphela, besenza into enye. Ukuba kwenye indawo yenzeka ngaphaya kwesakhelo, iingxaki zinokwenzeka ukuba zibe nomgangatho walowo, kuba ukusilela okuncinci kokuprinta kuya kwenzeka ngendlela esetyenziweyo. Ukuze ube lula, unokuhlala ucingela ukuboniswa kwenethiwekhi ebonakalayo ukukhangela umgca kunye nentsimi nganye.

Izinto ezigqithileyo omnye komnye kwiprogram ye-blender

Okulandelayo, ukujongana nokwehla kwenani leepoligons, kuba inani elikhulu lezi zinto kuphela zibangela ukuba kubekho ngokwazo kwaye kuthintele i-IKTE. Ewe kunjalo, kuphephe i-polygons eyongezelelweyo iyacetyiswa xa uyikhetha into ngokwayo, kodwa akusoloko kunokwenzeka ukuba wenze oku kwinqanaba langoku. Zonke iindlela zokuqinisekisa ukuba ziyafumaneka kuwe, ezibhaliweyo nakwezinye amaxwebhu kwaye zichaza izixhobo zoqeqesho kubasebenzisi abazimeleyo.

Ukunciphisa inani lemihlaba yomhlaba kwiprogram ye-blender

Ngoku sifuna ukukhankanya kunye neendawo ezinqabileyo okanye naluphi na utshintsho. Njengoko eyaziwayo, i-nozzle ngokwayo inobungakanani obuthile, kuxhomekeke kwimodeli yomshicileli, kwaye iplastiki ayisiyonto ithembayo. Ngenxa yoku, kungcono ukuthintela ubukho bezinto ezicekeceke kakhulu, ezinokuthi zethiory zingasebenzi kwazo zonke iiprinta okanye ziya kubuthathaka kakhulu. Ukuba loo maxesha akhoyo kule projekthi, yongeza kancinci, yongeza inkxaso okanye, ukuba kunokwenzeka, susa.

Ukususa iinxalenye ezincinci zento ngaphambi kokuprinta ezintathu kwiprogram ye-blender

Inyathelo 4: Ukukhuphela iprojekthi

Inqanaba lokugqibela lokulungiselela imodeli yokuprinta lithumela ifomathi efanelekileyo yeSTL. Luhlobo lwedatha exhaswayo ngabashicileli abayi-3D kwaye iya kwamkelwa ngokuchanekileyo. Akukho siniki malungiselelo okanye unyango olongezelelweyo lunokwenziwa ukuba imibala okanye nayiphi na imithetho elula sele inikwe iprojekthi.

  1. Vula imenyu "yefayile" kunye ne-hover yokuthumela kwelinye ilizwe.
  2. Utshintsho kwiProjekthi yeProjekthi yeProjekthi kwiNkqubo yeBlender

  3. Uluhlu lwe-pop-up evelayo, khetha "STL (.Tel)".
  4. Khetha uhlobo lweprojekhthi kwiprogram ye-blender

  5. Chaza indawo kwimithombo yendawo ekususwayo okanye yengingqi, yeka igama lemodeli kwaye ucofe kwi-Stl yokuthumela kwelinye ilizwe ".
  6. UKUZALISWA KWEENKONZO ZENKQUBO YOKUGQIBELA KWENKQUBO YOKUGQIBELA

Le projekthi iza kusindiswa kwangoko kwaye ifikeleleke ukwenza ezinye iintshukumo. Ngoku ungafaka i-USB Flash drive kwiprinta okanye iqhagamshele kwikhompyuter ukuba iqhubeke nokwenza umsebenzi okhoyo. Asiyi kunika icebiso ngendlela yokucwangcisa, kuba linye kuphela ngemodeli nganye yezixhobo kwaye ichazwe ngokucacileyo kwimiyalelo nakumaxwebhu ohlukeneyo.

Indlela 2: I-Autodesk Fusion 360

Le nkqubo ilandelayo ibizwa ngokuba yi-Autodesk fusion 360 ifumaneka ukuze isetyenziswe yangasese yasimahla unyaka wonke, ngoko ke ilungele ukusebenzela nokudala iimodeli ezilula ukuba ziprinte kwixa elizayo. Sigqibe kwelokuba senze umgaqo-nkqubo wokuqhelana nale ndlela ifana ne-blender, ngoko ke sadala iCandelo.

Khuphela i-autodesk fusion 360 ukusuka kwindawo esemthethweni

Inyathelo 1: Izenzo zokuLungiselela

Kwi-Autodesk fusion 360, Akunyanzelekanga ukuba usebenze ngokuzimeleyo iibar zesixhobo okanye ukhethe ezinye iiparamitha ezingaqhelekanga. Umsebenzisi kufuneka aqinisekiswe kwi-metric efanelekileyo kwaye, ukuba kukho imfuneko, tshintsha iipropathi zamaqela ezinto eziphilayo, ezenzekayo:

  1. Emva kokukhuphela kunye nokufaka i-autodesk fusion 360 ukusuka kwindawo esemthethweni, ukuqalisa kokuqala kufuneka kwenzeke. Akusayi kubakho windows ekuqaleni, ke le projekthi intsha iya kwenziwa ngokuzenzekelayo. Nika ingqalelo icandelo "Isikhangeli", elikweleyo ngasekhohlo phantsi kweephaneli eziphambili. Apha, khetha "Useto lwexwebhu" ukuhambisa eli candelo.
  2. Ukuvula useto lwehlabathi lwe-autodesk fusion 30 Inkqubo

  3. Zulazisa ukuhlela "iiyunithi", ukuba ixabiso elisezantsi kwiimilimitha alikufaneli.
  4. Yiya kwiisethingi zeeyunithi zemilinganiselo kwi-autodesk fusion 30 Inkqubo

  5. Entsimini ebonakala ngasekunene, khetha iyunithi yobukhulu obufanelekileyo ofuna ukulandela kuyo yonke ixesha lokunxibelelana kunye neprojekthi.
  6. Ukucwangcisa iiyunithi zemilinganiselo kwi-autodesk fusion 30 Inkqubo

  7. Emva koko, ziqhelanise necandelo "Izimvo ezibizwa ngokuba" kwimvelaphi ". Apha ungayinika igama kwakhona icala ngalinye ngokuzikhethela kwaye uqwalasela umboniso we-Axes kwindawo yokusebenza.
  8. Ukuseta igama lamaqela kunye nokuboniswa kwe-axes kwi-autodesk fusion 360

  9. Ekupheleni koqwalaselo, qinisekisa ukuba i-Space "uyilo" ikhethiwe, kuba kukho ukuba indalo yokuqala yazo zonke izinto zikho.
  10. Ukukhetha uhlobo lwendawo yokusebenzela kwi-autodesk fusion 360

Inyathelo 2: Printa uphuhliso lwemodeli

Ukuba ujongene nemfuno yophuhliso lwemodeli yemodeli nge-Autodesk fusion 360, kuya kufuneka ufunde le nkqubo ixesha elide okanye ubuncinci niziqhelanise neziseko. Masiqale ukujonga umzekelo olula wokudibanisa iimilo kunye nokuhlela ubungakanani babo.

  1. Vula uluhlu lwe "Dala" kwaye ufunde iifom ezikhoyo kunye nezinto. Njengoko kunokubonwa, kukho onke amanani aphambili. Cofa nje omnye wabo ukuba uyongeze.
  2. Khetha into yokwenza iprojekthi kwi-autodesk fusion 360

  3. Ukongeza ujonge ezinye izinto ezikwe kwiphaneli ephezulu. Elona xesha liphambili apha lihlala iimodyuli. Ngokutsho koyilo lweempawu zabo ziyaqondakala, ezo ziphendulayo. Umzekelo, isimo sengqondo sokuqala sibonisa amaqela, umjikelo wesibini, kunye nesithathu kudala ukuzithoba.
  4. Izixhobo ezongeziweyo zokulawula amanani kwiNkqubo i-Autodesk fusion 360

  5. Emva kongeze iifom zento kwindawo yokusebenza, i-levers iya kuvela, ngokuhambisa ukuba yeyiphi ubungakanani becala ngalinye.
  6. Ukuseta indawo yenani lenkqubo ye-autodesk fusion 360

  7. Xa uhlengahlengisa, jonga kwintsimi eyahlukileyo ngemilinganiselo. Ungazihlela ngokwakho ngokubeka amaxabiso afunekayo.
  8. Khetha ubungakanani bomfanekiso kwi-autodesk fusion 300 Inkqubo

Malunga neempawu eziphambili, zilandele lowo kufunekayo, sele sithethe xa sijonga i-blender, ngenxa yoko asiyi kuyeka kwakhona. Endaweni yoko, sicebisa ukuba sivavanye amaxesha ashiyekileyo e-Autodek Fusion 360 ngokufunda amaxwebhu asemthethweni kwisiza ukuze akwazi ukudala, kodwa nezinto zininzi kakhulu zobunzima.

Yiya ekufundeni i-autodesk fusion yamaxwebhu angama-360

Inyathelo 3: Shicilela ulungiselelo / uxwebhu lokonga

Njengenxalenye yeli nqanaba, siya kuxelela malunga nezenzo ezimbini ezahlukeneyo ezinxulumene ngqo ne-3D print. Eyokuqala kukuthumela umsebenzi ngokukhawuleza ngesoftware esetyenzisiweyo. Olu khetho lulungele kuphela kwezi meko apho umshicileli ngokwakhe aqhagamshelwe kwikhompyuter kwaye axhase unxibelelwano ngesoftware.

  1. Kwi "Ifayile" yemenyu, yenza into eprintiweyo ye-3D.
  2. Ukuvula imenyu yokuprinta ezintathu kwi-Autodesk fusion 30 Inkqubo

  3. Ibhloko eneseto iya kuvela ngasekunene. Apha kufuneka ukhethe isixhobo sokuphuma ngokwakho, ukuba kukho imfuneko-yenza imbonakalo kwaye uqhubekise umsebenzi.
  4. Ukulungiselela iprojekthi yokuprintwa kwemilinganiselo emithathu kwi-autodesk fusion 300 Inkqubo

Nangona kunjalo, uninzi lwezixhobo zokuprinta ezisemgangathweni zisaxhasa kuphela i-flash drive okanye ukusebenza ngokukodwa ngesoftware ebhalwe phantsi, ke kufuneka igcine into yenzeka rhoqo. Oku kwenziwa ngolu hlobo:

  1. Kwimenyu enye "yefayile", cofa kwiqhosha "lokuthumela kwelinye ilizwe."
  2. Inguquko yokuthumela ngaphandle kwi-Autodesk fusion 360 ukuze iprint-uprinta yeminyaka emithathu

  3. Yandisa uluhlu "lohlobo".
  4. Inguqu ekukhetheni ifomathi yeprojekthi yokuprinta ezintathu kwi-autodesk fusion 360

  5. Khetha iifayile ze-obj (* obj) okanye "iifayile ze-STL (*."
  6. Ukukhetha ifomathi yeprojekthi yokuprinta ezintathu kwi-autodesk fusion 360

  7. Emva koko, setha indawo yokonga kwaye ucofe iqhosha "lokuthumela kwelinye ilizwe".
  8. Ukuqinisekiswa kweProjekthi kuthunyelo kumatywina amathathu aphezulu kwi-autodesk fusion 360

  9. Lindela ukuphelisa ukugcina. Le nkqubo iza kuthatha imizuzu embalwa.
  10. Ukulondolozwa ngempumelelo kweprojekthi kwi-Autodesk fusion 360 ukuze iprint-rimeds ezintathu

Ukuba ezithunyelwa kwelinye ilizwe zaphela ngempazamo, kuya kufuneka ugcine iprojekthi. Ukwenza oku, cofa kwiqhosha elikhethekileyo okanye usebenzise umdibaniso ophambili we-CTRL.

Indlela 3: Sketchup

Abasebenzisi abaninzi bayazi i-Sketchup njengendlela yokulinganisa izindlu, nangona kunjalo, ukusebenza kwesi sixhobo sibanzi, ukuze sisetyenziswe njengendlela yokusebenza kwe-3D. I-sketchup ingene kuluhlu lwethu lwanamhlanje ngenxa yokufumana ngokulula iimodeli ze-es esele zikhululekile zokuhlela kwaye ziphinde zigcine kwifomathi oyifunayo. Masitshintshe kwakhona ngayo yonke imiba yolawulo lwedatha.

Inyathelo loku-1: Qalisa ukuSebenza kunye nokuSebenza ngeemodeli

Okokuqala, sicebisa ukuba siziqhelanise nomgaqo esisiseko wokunxibelelana ne-sketchup ukuba siqonde ukuba iyongezwa njani iimodeli kunye nolawulo. Okulandelayo, siza kushiya izixhobo zonxibelelwano kunye noqeqesho ukuba ufuna ukufunda esi sisombululo ngakumbi.

  1. Emva kokufaka kunye nokuqhuba sketchup, kuya kufuneka ucofe iqhosha u "Log" ukuqhagamshela i-akhawunti yomsebenzisi. Ukuba uqalile ukuqhelana nexesha lokulingwa, emva koko ukusuka kule ngongoma kwi-ukubaleko leentsuku ngaphambi kokuba igqitywe.
  2. Ukuqalisa ngeNkqubo ye-Sketchupup ukuze ulungiselele ukuprinta ezintathu

  3. Xa iwindow iyavela, "Wamkelekile kwi-Sketchup", cofa kwi "Eles" ukuya kwindawo yokusebenza.
  4. Ukwenza iprojekthi kwi-sketchup ukwenza ukuprintwa kwemilinganiselo emithathu

  5. Ukuzoba amanani kule nkqubo kwenziwa ngendlela efanayo nakwezinye izisombululo ezifanayo. Imouse ngaphezulu kwegama elithi "Suka" kwaye ukhethe ubume obumbeka.
  6. Ukukhetha inani lokwenza i-sketchup kwiprojekthi

  7. Emva koko, ibekwe kwindawo yokusebenza kwaye kwangaxeshanye ihlelwe ubungakanani bayo.
  8. Indawo yomzobo kwindawo yokusebenza yenkqubo ye-sketchup

  9. Amaqhosha aseleyo kwiiphaneli eziphezulu ezenza ukhetho lweendlela zokuziqhelanisa kwaye unoxanduva lokwenza ezinye iintshukumo.
  10. Izixhobo zolawulo lweProjekthi kwi-Sketchup

Njengoko besitshilo ngaphambili, abaphuhlisi be-sketchup babonelela ngezinto ezininzi ezahlukeneyo zoqeqesho ngokusebenzisana nesicelo kungekuphela kwifomathi yokubhaliweyo, kodwa ividiyo kwi-YouTube. Unokuqhelanisa nayo yonke le nto kwiwebhusayithi esemthethweni ngokusebenzisa ubhekiswa apha ngezantsi.

Yiya ekufundeni amaxwebhu eSketchup

Inyathelo 2: Ukulayisha imodeli egqityiweyo

Asingabo bonke abasebenzisi abafuna ukudala iimodeli ngokuzimeleyo, eziza kuthunyelwa kwixa elizayo ukuze ziprinte. Kwiimeko ezinjalo, unokukhuphela iprojekthi egqityiweyo, uyihlise, emva koko uye wathumela ifomathi efanelekileyo. Ukwenza oku, sebenzisa izixhobo ezisemthethweni ezivela kubaphuhlisi be-sketchup.

Yiya kwimodeli ye-sketchup

  1. Sebenzisa ikhonkco ngaphezulu ukuya kwiphepha eliphambili lendawo ukukhangela iimodeli. Qinisekisa isiVumelwano seLayisensi ukuqala usebenzisa.
  2. Isiqinisekiso sesivumelwano ngaphambi kokukhuphela amanani kwi-sketchup

  3. Okulandelayo, sicebisa ukuba sisebenzise umsebenzi owakhelweyo ngodidi ukufumanisa imodeli efanelekileyo.
  4. Ukufumana amanani okufumana i-sketchup kwiwebhusayithi esemthethweni

  5. Uluhlu Fumana ukhetho, kunye nokunikela ingqalelo kwiifiltha ezongezelelweyo.
  6. Ukukhetha umzobo kwiziphumo zokukhangela kwiNkqubo ye-Sketchup

  7. Emva kokukhetha imodeli, ihlala kuphela ukuze ucofe "Khuphela".
  8. Qala ukukhuphela amanani okukhuphela i-sketchup kwiwebhusayithi esemthethweni

  9. Qhuba ifayile ekhokelela kwi-sketchup.
  10. UKUZALISWA KWEEMPAWU ZEZOBUCHULE NGOKUGQIBELA KWI-WEBISO ESIMALI

  11. Jonga imodeli kwaye uhlele ukuba kukho imfuneko.
  12. Ukuvula inani le-sketchup emva kokukhuphela kwiwebhusayithi esemthethweni

Inyathelo 3: Ukuthumela kwelinye ilizwe iprojekthi egqityiweyo

Okokugqibela, ihlala ikuphela kweprojekthi egqityiweyo yokuprintwa kwesixhobo esikhoyo. Sele uyazi, apho ufuna ukugcina ifayile, kwaye yenziwa ngolu hlobo:

  1. Hambisa isikhombisi kwicandelo "Ifayile" ye-"thumela kwelinye ilizwe" kwaye ukhethe "imodeli ye-3D".
  2. Imodeli yokuthumela kwelinye ilizwe kwi-sketchup ukuba ilungiselele ukuprinta ezintathu

  3. Kwifestile yenkqubo evelayo, unomdla kwifomathi ye-obj okanye i-STL.
  4. Khetha ifomati yefayile ye-sketchup yokuthumela ngaphandle xa ulungiselela ukuprintwa okunesidima

  5. Emva kokukhetha indawo kunye nefomathi, ihlala kuphela ukuze ucofe "kuthumelo".
  6. Isiqinisekiso sokugcina ifayile ye-sketchup yefayile yokuprinta ezintathu

  7. Umsebenzi wokuthumela ngaphandle uza kuqala, imeko yayo inokubekwa esweni ngokuzimeleyo.
  8. Inkqubo yokugcina ifayile kwi-sketchup yokuprinta ezintathu

  9. Uya kufumana ulwazi malunga neziphumo zenkqubo kwaye ungatshintshela ekuphunyezweni komsebenzi woshicilelo.
  10. Ukulondolozwa ngempumelelo kweprojekthi kwi-sketchup malunga nokushicilelwa ezintathu

Ufunde nje malunga neenkqubo ezintathu ezahlukeneyo kwimodeli ye-3D efanelekile ukwenzela ukuba wenze nawuphi na umsebenzi wokuprinta kumshicileli oneminyaka emithathu. Kukho ezinye izisombululo ezifanayo ezivumela ukuba ugcine iifayile kwifomathi ye-STL okanye i-OBJ. Sicebisa ukuba siziqhelanise noluhlu lwabo kwezo meko apho izisombululo ezichazwe apha ngasentla azifanelanga nasiphi na isizathu.

Funda ngakumbi: IiNkqubo zokuFunda kwe-3D

Indlela 4: Iinkonzo ze-Intanethi

Awunakho ukuwela amaqela kunye neendawo ezikhethekileyo ezikwi-intanethi ezivumela ukuba wenze imodeli ye-3D ngaphandle kokulayisha isicelo, yigcine ngendlela oyifunayo okanye uthumele ngokukhawuleza ukuprinta. Ukusebenza kweenkonzo zewebhu ziphantsi kakhulu kwisoftware epheleleyo yesoftware, ngoko ke basebenza kuphela abasebenzisi be-novice. Makhe siqwalasele umzekelo wokusebenza kwindawo enjalo.

Yiya kwiwebhusayithi ye-tinkercad

  1. Umzekelo, sanyula i-tinkercad. Cofa ikhonkco elingasentla ukufaka indawo apho ucofa khona kwiqhosha "Qala umsebenzi".
  2. Yiya kubhaliso kwiwebhusayithi ye-tinkeked ukwenza imodeli ye-dirimedy ezintathu

  3. Ukuba i-akhawunti ye-Autdesk ayikho, kuya kufuneka uyile ukuze ivule i-akhawunti yakho yobuqu.
  4. Ubhaliso kwiwebhusayithi ye-tinkercad ukuze wenze imodeli ye-dirimedy ezintathu

  5. Emva koko, qhubeka ekudaleni iprojekthi entsha.
  6. Inguqu kwindalo entsha kwiwebhusayithi yeTinkekedCad

  7. Kwicala lasekunene lendawo yokusebenzela ubona amanani kunye neefom. Ngokutsala, bongezwa kwindiza.
  8. Ukukhetha kwamanani ukwenza iimodeli kwiwebhusayithi ye-tinkeked

  9. Ke ubungakanani bomzimba kunye nemingxunya ihlelwe ngokungqinelana neemfuno zomsebenzisi.
  10. Ukukhetha iiparamitha ye-factor eyongeziweyo kwiwebhusayithi ye-tinkeked

  11. Ekupheleni komsebenzi kunye neprojekthi, cofa ekuthumeleni ngaphandle.
  12. Inguqu kwi-projekhthi kwiwebhusayithi ye-tinkercad emva kokudala amanani

  13. Kwi-windows eyahlukileyo, iifom ezifikelelekayo zokushicilela i-3D ziya kuboniswa.
  14. Ukukhetha ifomathi yokugcina iprojekthi kwiwebhusayithi ye-tinkeked

  15. Emva kokukhethwa kwayo, ukhuphelo oluzenzekelayo luya kuqala.
  16. Ukukhuphela ifayile yeprojekthi kwi-tinkekedcad

  17. Ukuba awufuni ukukhuphela ifayile kwaye unokuthumela kwangoko umsebenzi ukuba uprinte, yiya kwi-3D-STAR-STAR-STARY kwaye ukhethe umshicileli apho.
  18. Inguqu kwiProjekthi yokuprinta kumshicileli oneminyaka emithathu kwi-tinkercad

  19. Kuya kubakho inguqu kumthombo wangaphandle kwaye emva koko inkqubo yokulungiselela nokwenza umsebenzi uya kuqaliswa.
  20. Ukuhambisa kwakhona kwizibonelelo zangaphandle zeeprojekthi zokuprinta kwi-tinkercad

Asinakho ukuqwalasela zonke iinkonzo zewebhu ezidumileyo kwimodeli ye-3D, ngoko ke sakhankanya kuphela kweyona nto ibalaseleyo kwaye ilungiselelwe ukuprintwa kwe-3D. Ukuba unomdla kule ndlela, ukhangela nje iisayithi nge-browser ukuya kuthatha ukhetho olufanelekileyo.

Lonke ulwazi malunga nokudala imodeli yokuprinta kumshicileli we-3D, esifuna ukusixelela kwisakhelo sencwadi enye. Emva koko, unokukhuphela ifayile kuphela ngento ekulungiselele isoftware, uqhagamshele umshicileli kunye nokuqala kokuqala.

Funda kwakhona: Iinkqubo ze-3D zomshicileli

Funda ngokugqithisileyo