Ukuseta ukukhanya kwi-3D max vray

Anonim

I-3DS max witch

I-V-Ray yenye yezona zinto zidumileyo ze-plug Inqaku elahlukileyo elifanelekileyo ngokulula ngokuseta kwaye kunokwenzeka ukuba ufumane iziphumo eziphezulu. Sebenzisa i-V-Ray esetyenziswe kwi-3DS yendalo engqongileyo, yenza izixhobo, ukukhanyisa kunye namagumbi, ukusebenzisana kwayo kukhokelela kwindalo ekhokelela kwindalo.

Kweli nqaku, siza kufunda useto lokukhanyisa ukusebenzisa i-V-Ray. Ukukhanya okufanelekileyo kubaluleke kakhulu ekudaleni ngokuchanekileyo ulwazi. Kufuneka ichonge zonke iimpawu ezintle zezinto ezisemoyeni, zenze izithunzi zendalo kwaye zibonelele ngokuchasene nengxolo, ukuwela kunye nezinye izinto ezenziweyo. Cinga ngezixhobo ze-V-ray ukuseta ukukhanya.

Ungazibeka njani ukukhanya nge-v-ray kwi-3ds max

Sicebisa ukuba ufunde: Ungayifaka njani i-3DS max

1. Okokuqala, khuphela kunye nokufaka i-V-Ray. Siya kwiwebhusayithi yomphuhlisi kwaye ukhethe i-V-Ray Version yenzelwe i-3ds max. Khuphela. Ukukhuphela le nkqubo, irejista kule ndawo.

Khuphela i-v-ray

2. Faka inkqubo emva kweengcebiso zeWizard yeWizard.

Faka i-v-ray

3. Sebenzisa i-3DS max, cofa iqhosha le-F10. Phambi kwethu, iphaneli yokubonelela. Kwithebhu "eqhelekileyo", sifumana "iRender" Skrolela kwaye ukhethe i-V-Ray. Cofa "Gcina njengengagqibi".

Ufakelo olungagqibekanga v-ray

Ukukhanyisela kukho iintlobo ezahlukeneyo ngokuxhomekeke kwimbonakalo yendawo. Ewe kunjalo, ukukhanya kokukhanya kobume obukhulu kuya kwahluka kwiisetingi zokukhanya okungaphandle. Khawuqwalasele izikimu ezininzi ezisisiseko.

Bona: Iiqhosha elihonjisiweyo kwi-3DS max

Ukuseta ukukhanya kokuboniswa kwangaphandle

1. Vula imeko apho ukukhanya kuya kuqwalaselwa khona.

2. Faka umthombo wokukhanya. Siza kulingisa ilanga. Kwithebhu ye-Toolbar, khetha "izibane" kwaye ucofe u "V-ray sun".

I-V-R-ray engaphandle ye-1

3. Chaza indawo yokuqala kunye nesiphelo semitha yelanga. I-angle phakathi kwe-beam kunye nomhlaba uya kucacisa intsasa, usuku okanye uhlobo lwangokuhlwa lwemozulu.

I-V-ray 2 engaphandle

4. Khetha ilanga kwaye uye kwithebhu. Sinomdla kwezi paramitha zilandelayo:

-Ukusebenza-jika uye elangeni.

-U-turbidity - okuphakamileyo kwelixabiso yenye yento enkulu yokufihla umoya.

-Umntu-mtshato wobuchule-i-parameter elungisa ukukhanya kwelanga.

-Ubungakanani be-Multippiage-ubungakanani. Eyona nto ingaphezulu kweparamenti, kokukhona kuya kubakho khona izithunzi.

- I-Sheddivs Spanivs-Eli nani liphezulu, elingcono kunethunzi.

Ukukhanya kwangaphandle V-ray 3

5. Kule nto, ukumiselwa kwelanga kugqityiwe. Qinisekisa isibhakabhaka ukuba sinike inkululeko enkulu. Cinezela iqhosha u- "8", ipaneli engqongileyo ivula. Khetha imephu ye-Millvraysky njengendawo esingqongileyo njengendawo engqongileyo, njengoko kubonisiwe kwi-skrini.

Ukukhanya kwangaphandle v-ray 4

6. Ngaphandle kokuvala iPaneli yokusingqongileyo, cinezela iqhosha le "M" ngokuvula umhleli wezixhobo. Tsala imephu yeVelvraysky kwiSlot kwi-Slot yeNdawo yokusingqongileyo kwi-Emitsion, yokubamba iqhosha lemouse lasekhohlo.

I-V-R-ray ye-v-ray 5

7. Hlela imephu yesibhakabhaka kwi-browser yeZinto. Ukuqaqambisa ikhadi, jonga ibhokisi yokukhangela kwi-Capical Hobbox ye-SHIT. Cinezela "Akukho" kwibala "ukukhanya kwelanga" kwaye ucofe iLanga kwifom yemodeli. Sibambe nje ilanga kunye nesibhakabhaka. Ngoku isikhundla selanga siyakumisela ukuqaqamba kwesibhakabhaka, ukuxelisa ngokupheleleyo imeko yemozulu nangaliphi na ixesha losuku. Izicwangciso ezisele ziyishiya engagqibekanga.

I-V-R-R-R-R-Ray 6

8. Ngokuphathelelene ngokubanzi, ukukhanya okungaphezulu kuyamiselwa. Run Renderrs kunye nokuzama ukukhanya ukufezekisa iziphumo ezifunwayo.

Umzekelo, ukudala umoya onamafu, hlula ilanga kwimidlalo yalo kwaye ushiye kuphela isibhakabhaka okanye ikhadi le-hdri.

Ukuseta ukukhanya kokuboniswa kwesihloko

1. Vula imeko kunye nokuqulunqwa okugqityiweyo kubume.

I-V-ray 1 yesifundo

2. Kwi-"Yenza" ithebhu yebar yesixhobo, khetha "izibane" kwaye ucofe u "V-Ray ukukhanya".

I-V-ray 3 yesifundo

3. Cofa kuloo meko uqikelelo apho ufuna ukumisela umthombo wokukhanya. Kule mzekelo, ukukhanya phambi kwento.

I-V-ray 2 yesifundo

4. Qwalasela imithombo yokukhanya.

Uhlobo-le parameter ibeka uhlobo lomthombo: iflethi, iflethi, idome. Ifom ibalulekile kwiimeko apho umthombo wokukhanya ubonakala khona kwindawo leyo. Kwisigameko sethu, vumela iplanethi emiselweyo (iflethi) ihleli.

-Ukuba nobunzulu-ikuvumela ukuba useke umbala kwi-lumens okanye amaxabiso ahambelana. Sishiya isalamane-kulula ukulawula. Inombolo ephezulu kwi-"Multippiker", iqaqambile ukukhanya.

-Umbala - chaza umbala wokukhanya.

-Angabonakali - umthombo wokukhanya unokwenziwa engabonakali kwindawo, kodwa iya kuqhubeka ikhanya.

-Isampulu-"Ipharamitha" ye-subdameds ilungelelanisa umgangatho wokucocwa kakuhle kunye nezithunzi. Ngaphezulu inani elikhulu kumtya, umgangatho ophezulu.

Iiparamitha ezisele zingcono ukushiya okungagqibekanga.

I-V-ray 4 yesifundo

5. Ngenxa yobume bezifundo, kucetyiswa ukuseta imithombo yokukhanya eninzi yobukhulu obahlukeneyo, amandla okukhanya kunye nomgama ovela kwinto. Beka kwindawo emibini imithombo yokukhanya engaphezulu kumacala ento. Ungakhanyamela ukuba bavele endaweni kwaye badibanise iiparameter zabo.

I-V-ray 5 yesiqhelo

Le ndlela ayisiyo "ithebhulethi yomlingo" yokukhanya okufanelekileyo, nangona kunjalo kumelisa isitudiyo sefoto yokwenyani, ukuvavanywa apho uya kufezekisa khona iziphumo ezifanelekileyo.

Funda kwakhona: Iinkqubo zokumodeli ze-3D.

Ke, siqwalasele iziseko zokuseta ukukhanya kwi-V-ray. Sinethemba lokuba olu lwazi luya kukunceda ekudaleni iimbono ezintle!

Funda ngokugqithisileyo